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A big whine about Metaphor: ReFantazio's real-time combat, among other things

Let me have this

The protagonist hits a goblin in a forest dungeon.
Image credit: Rock Paper Shotgun/Sega

One thing I didn't touch on much in my Metaphor: ReFantazio review was its real-time combat: your ability to deck monsters out in the field without having to enter into a turn-based affair. So here I am, with some more thoughts on it. Namely, that I'd rather it arrives in the inevitable Persona 6, or otherwise in a renewed state. I don't think it's all that good, really.

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Ed Thorn: When Ed's not cracking thugs with bicycles in Yakuza, he's likely swinging a badminton racket in real life. Any genre goes, but he's very into shooters and likes a weighty gun, particularly if they have a chainsaw attached to them. Adores orange and mango squash, unsure about olives.
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Metaphor: ReFantazio

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