Latest Articles (Page 2191)
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Gamasutra have a mention of Blizzard's team structure, which gives away that there's an unannounced game:
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Well, they can, but since it's got an European release, it's at least worth printing a screenshot to go "Aw! Bless!" at.
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Ooh, it's beautiful. And out in... Fall 2008.
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I'm just glad I can finally talk about this without breaking an NDA or eight.
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I've been playing the PC version of Ghost Recon: Advanced Warfighter 2 (a game nowhere near as fun as one with an ancroynm that sounds like a cartoon monster should be. The campaign for the word 'graw' to be re-adopted by something sillier starts here). In one of the mid-game missions, a Mexican chap who's helping my US commando squad rid his country of thinly-sketched renengades laments the horrific damage done to his hometown, at least some of which was the airstrike and mortar bombings I called in on the last level. "Theeeeeees ceeeeety, what have we done to her?" he cries, in textbook comedy Mexicanspeak.
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I finally got around to playing the Dutch freeware game, De Blob. In it you take control of the titular blob, who is a crashlanded alien charged with absorbing the rainbow-coloured denizens of grey Dutch cities and transforming the city into large blocks of primary colour. It's a purely mouse-controlled game and feels similar the single-button 16-bit era games. In fact it almost feels weird to only use a single button in a game these days - I'm so used to keyboards and gem-encrusted twenty-thumb gamepads.
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Welcome to Rock, Paper, Shotgun. We'll be writing about games, you'll be reading about games. PC games, mostly, with a hint of retro.
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Being a big ol' list of the big neat things on RPS you may want to read if you're a newcomer. Or a particularly inattentive oldie. ULTROMEGAFEATURES: Features so big we give them a silly name. The Go Team! Team Fortress 2, class by class. The RPS 2007 Game-O-Calendar: Looking back at the best games of 2007. Games For 2008: The year preview in full.
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YOU SHOULD NOT BE HERE
As you reach out to open the door, the Calendar throbs and quivers, its surface rippling in an uncanny, fleshy manner. A low growl comes from somewhere within and as the tip of your finger reaches the door, you feel something very much like a vein, pulsing beneath your touch. Recoiling in horror, you stumble and would fall to the ground if there were nothing to support you. But there is. Somebody is in the Calendar's chamber with you, though you entered alone. He folds you into his arms, his robe softer than fog. His beard bristles gently.
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We rather puzzlingly haven't written anything else about that game yet. Sorry! But we will, one day. Probably.
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